Island Chaos
An Unreal Engine project exploring tropical survival and resort simulation. Work so far has focused on the island environment, vegetation and water.
Independent development
I'm building games and exploring interactive systems. This is a look at what I've released, what I'm testing, and what I'm learning along the way.

A first-person oil-production game about growing a small operation. Start with a well, pump and sell crude, then earn upgrades and connect equipment with pipes.
This is an unfinished alpha. Art, controls, balance and campaign progression are still being developed. Player feedback will help guide the next steps.
Silent footage captured from the game executable. Advanced scenes use test funds.
An Unreal Engine project exploring tropical survival and resort simulation. Work so far has focused on the island environment, vegetation and water.
A Unity experiment in building protective structures and testing them through egg-drop and truck-collision challenges.
Mahetsal is my independent development portfolio. I work across Unity and Unreal Engine, turning ideas into prototypes and learning through building and testing.
AI tools, including Codex and Gemini, have helped with development. Project scope and limitations are described openly, and licensed assets are credited with the game releases.
For current releases and project updates, visit Mahetsal on itch.io. You can leave feedback on the Little Oil Yard project page.